Archive for General News
{ December 1, 2008 @ 8:31 pm }
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{ General News }
{ Tags: games, planet, puzzle, save, the, yoyo }
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How is everybody?
For about a month I have been developing a puzzle game for the current YoYo Games competition, called “Teka Teki” – it is lightly inspired by Sega’s “Baku Baku”. For anyone who asks, Teka Teki just means puzzle in indonesian. I was kinda desperate for a cool title so took to Google’s Translation tool.
Sadly, Tim has been too busy to co-create our competition entry this time ’round, but will of course be working with me on Caveman Craig 2 as well as other very unique ideas we have up our sleeves. Instead, Greg VanderBeek has been designing the graphics for Teka Teki – he has an amazing ability and brings a style different to Tim’s, yet still eye-candilicious and very fitting for the game’s theme.
We have a BETA version out at YoYo Games now, I’d love for you to try it out and give us suggestions, glitches, etc. Obviously, we want to have the game in its complete form by the deadline of the competition.
PLAY TEKA TEKI NOW
Regards
Rhys Andrews
{ November 5, 2008 @ 12:49 am }
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{ General News }
{ Tags: gameplay, teaser, trailer, video, youtube }
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Not sure whether special edition is worth the spare change?
We’ve just made a gameplay video to upload on youtube showing some of the new features special edition boasts and just how exciting it can be!
To view it, go here: http://au.youtube.com/watch?v=9PcCc845D3M
Regards
Rhys Andrews
{ November 4, 2008 @ 7:01 am }
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{ General News }
{ Tags: kingdom, magazine, pc, review, uk, united }
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How is everyone?
Thanks for your continued support, we’ve been getting more sales than we expected! We’re continually working on marketing the game so hopefully it won’t slow down in upcoming months, but rather increase.
On that note, anyone living in the UK should buy the upcoming issue of Total PC Gaming, which I think is available in most newsagents and corner stores – though if not, you can also buy the issue online – www.totalpcgaming.com. Caveman Craig is being reviewed in the indie games column! Of course, I doubt people would buy the magazine just to read the review, but it’s worth a mention for anyone who enjoys reading PC game magazines!
And now for a development update… Tim and I are working out concepts for the “Save the Planet” YoYo Competition… so wish us luck!
Regards
Rhys Andrews
{ September 4, 2008 @ 1:47 am }
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{ Caveman Craig Dev Log, General News }
{ Tags: features, new, special }
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Hey everybody.
I haven’t posted here in a while, there just hasn’t been anything special happening other than the development of new additions.
However, with only a few weeks away from release, we can safely give you a list of the new features that Caveman Craig: SE will include. We are also putting the new Caveman Craig website together. To see its progress (keep in mind this is still being designed so you may see placeholder text and so on), visit http://www.cavemancraig.autumnhouse.com.au.
Caveman Craig: SE will be a revamp on the original, award-winning indie game. For only $5.99 US, any Caveman Craig fan can enjoy these additional new features:
- Rewritten engine for optimised performance and elimination of glitches.
- 6 new bonuses, including pet dinosaurs, meteor strikes, and more.
- The ‘dilophosaurus’, a frilled-neck dino that spits poison at his prey.
- No limit on the frequency of your saves!
- A brand new and challenging minigame – ‘Meteor Shower’ (as well as the old ‘raptor’ minigame, which is recreated to be more enjoyable).
- Prioritise your gatherers and preparers to choose fruit over meat, or vice versa!
- Gather up your hunters to take down dinosaurs together!
- An extended map size, now twice as long as in CC Classic!
- Remastered, high quality sound, and a whole new soundtrack!
- Probably some other stuff that I’ve forgotten!
I hope this entices you guys to purchase a copy. Remember, by spending just a few dollars on this very special edition of Caveman Craig, you are supporting and funding our development of Caveman Craig 2, as well as other projects that Tim and I are working on, for both YoYo Games competitions and commercial sales.
Later!
Rhys Andrews
{ August 3, 2008 @ 1:38 am }
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{ General News }
{ Tags: cage, match }
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The three winners of the Ancient Civilisation Competition at YoYo Games, which includes Caveman Craig, Ancient Ants Adventure, and Tut’s Test, was chucked into the new edition of the GMC Cagematch, where users vote for their favourite game and the winner goes onto the next round.
Caveman Craig won the first round, and is now up against the winner of the previous YoYo Games competition, Frozzd. This game is all in fun, but why don’t you help us out and vote for what you think is your favourite game of the two? Click here: http://gmc.yoyogames.com/index.php?showtopic=390144
In Other News
Tim and I are working hard on the special edition of Caveman Craig, and while we do that new ideas are spilling out for Caveman Craig 2, so in effect we are working on both. There’s a whole list of goodies we’re adding to the special edition, so we’re both very excited. We are also designing the official Caveman Craig website, which will be home to all our downloads, our e-store, and will also link back to this blog (which will not be dying!).
Thanks everybody
Rhys Andrews
{ June 19, 2008 @ 9:35 am }
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{ Caveman Craig Dev Log, General News }
{ Tags: update, version }
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When Caveman Craig 1.0 came out the game was very hard and people played for a long long time. Unfortunately, Tim and I made the game a little too easy as versions past and now a lot of people are saying that they found the game pretty boring once they got 10 or so hunters. I want a strong replay value on Caveman Craig, so as a result Tim and I will be working on version 1.5 in the next week or so. Luckily, making the game more difficult is just a matter of tweaking. However, if you guys have any ideas on how we can make the game more difficult without adding much / anything (just tweaking), feel free to comment here!
In other news, I’ve recreated the AI for the hunter, preparer, and gatherer for Caveman Craig 2. In caveman craig 1, I made many holes in the AI that would cause them to act strangly, and as we were very restricted with time I patched up the holes by adding more code, not modifying the current code. So this made the AI a little less efficient (though effective). In CC2, I have made sure the AI is programmed efficiently in a manner where no ‘holes’ / bugs are produced. So far, so good – all cavemen are working perfectly with old and new features. Tim and I really appreciate your suggestions, guys. We’re reading them through and bringing many of them to the table to discuss. Some of them are a little too much concept for too little gameplay, but we’ll of course consider them all.
Concept Art and Screenshots for CC2 soon!!
Rhys
{ June 2, 2008 @ 9:51 am }
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{ General News }
{ Tags: candidate, dino, dinosaur, nominate }
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Hi guys.
We need a list of candidates for dinosaur enemies in Caveman Craig 2. Would you like to help out? Just comment here and give us a name of a *real* dinosaur that you would like to have appear in Caveman Craig 2. Make sure you tell us whether it is a herbivore, carnivore, or both, and whether you would consider it aggressive (attacks without cause), passive (attacks if threatened), or defenceless (runs / ignores).
I don’t want to give you a list of what we have so far, but we have around 5 carnivores and 5 herbivores so far.
Regards
Rhys Andrews
{ May 21, 2008 @ 3:43 am }
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{ General News }
{ Tags: licence, license }
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I’ve found quite a few people who are redistributing Caveman Craig on their website without reading the simple licence in the readme document. I don’t mind if somebody wants to promote the game but if they don’t have the common courtesy to read the licence that tells them they need to ask for my permission first, I find it sort of rude.
So to anyone who happens to want to redistribute this game, make sure you read the licence first! I’m more than happy to let you do so so long as you actually ask. That respect is much appreciated.
In regards to this, an update to Caveman Craig will be released as soon as the YoYo Games Ancient Civilisation results are in. It will include an updated licence and some increases in difficulty (too easy at the moment). Considering other changes.
-Rhys