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Post your Suggestions!
Hey guys.
We appreciate any suggestions you wish to make about Caveman Craig 2. Before you do make the suggestion, make sure it hasn’t already been suggested by reading the list below :
- Gatherers can replant bushes
- Gatherers don’t gather bushes before they’ve had a chance to grow.
- Hunters with bows and arrows + pterodactyls to attack.
- Eggs to gather at the top of trees
- Gatherers teaming up to drag larger carcasses.
- Cavemen age and lose efficiency.
- Fully trained cavemen can still be commanded to follow you.
- T-Rex arrives after a certain amount of time, instead of after a certain number of cavemen.
- Fishing Ponds + Fishing Cavemen
- Assign cavemen to teach other cavemen / Cavemen learn off each other
- Separate rock-picking key with gathering/preparing key.
- Cavemen level up
- Tame dinosaurs.
- Attacking other tribes
- Multiplayer / Online functionality
- Dinosaurs eat bushes
- Expansion of territory / travelling to new areas
- Universal commands to control your tribe as a whole
- Gatherers defend themselves
- Only one type of caveman, that can learn anything.
- Custom Caveman Names
Nominated Dinosaurs
- Giganotosaurus
- Pterodactyl
- Apatosaurus
- Spinosaurus
- Brantosaurus
- Stegosaurus
- Desmatosuchus
- Pederpes
- Microraptor
- Eoraptor
- Edmontonia
- Oviraptor
- Triconodonta
- Plesiosaur
- Leedsichthys
Any suggestions that we’ve decided to implement into CC2 is in italics. The other are still being considered, or we don’t want to tell you that we’ve implemented it yet =)
Cheers!
Rhys and Tim
98 Comments »
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Jen Said:
on June 26, 2008 at 6:37 pm
The ability to expand your territory would be nice; as it is your world begins to feel a little small once you get the hang of the game. Perhaps by hitting certain milestones (like the way the tutorial guy rewards you now) or by attacking a certain enemy/tribe you could gain access to, for example, a pond or a forest that has both pros (extra food source, tool, or caveman type/skill) and cons (dangerous enemies).
Every once in a while, your food intake should be jeopardized, to encourage branching out- drought hits the berry bushes and they stop growing for a while, for example.
Some universal commands might be nice for emergencies and such. Perhaps a “defend the cave” command, causing all gatherers to wait inside and all hunters to protect the entrance.
Tim Said:
on June 26, 2008 at 10:02 pm
I nominated Plesiosaur and Leedsichthys for the fishing bay/lake, but they are not listed.
Another missed suggestion is making the game progress in stages: ie. after obtaining a certain amount of experienced cavemen, you can travel to new areas such at the other tribe’s cave and the bay/lake area.
Chris Said:
on June 27, 2008 at 3:35 am
sweet, all ideas are great for the best gm game ever 2! how’d you get these genius ideas Rhys?
JohnyD Said:
on June 29, 2008 at 12:28 am
Hi, I like Caveman Craig, but what really gets me angry are those stupid hunters, they just stand there throwing their petty stones at T-Rex and letting themselves get eaten. Please in CC 2 let them have the basic instincs like self preservation, so they run away from the big dinosaurs and shoot only when in safe distance.
Also, I’m currently playing Virtual Villagers, I don’t know if you know the game, but it could give you some good ideas.
JohnyD Said:
on June 29, 2008 at 4:08 pm
Hi, it’s me again, I just want to make another suggestion: make the hunters not shoot at the first dino by ID (I presume), but at the nearest one, also make them ignore harmless dinos when there are dangerous around.
: Put the target for training inside the cave, it really makes the statue pointless, because if you hide behind it and start shooting, most of the shots hit the target and not the dino outside.
.
I see this i game: There are the small ones, hunters go after them, but rhino (or what they are) appears between them, and they run into him and get thrown in the air without throwing single stone over and over again.
You could also make the gatherers run and hide in a cave while rhino or T-Rex are around.
And last thing
Hope it isn’t too much
Pufje Said:
on June 30, 2008 at 1:26 pm
More rewards by the tutorial guy!
)
I’ve done some brainstorming:
- gatherers being able to pull those dinos faster into the cave.
- A big fire for automatically preparing BIG carcasses
- Automatic fire system build on your cave (turrets FTW!
- Faster hunters
- Faster preparers
- Faster gatherers
- Power ups
- A free token to build another caveman
- Jumping!?
feel free to add some stuff to the list
I hope I was able to help you on your quest of creating Caveman Craig 2!
Paulwe Said:
on June 30, 2008 at 8:05 pm
It would be kinda cool if you could select a name for your cavemen from a list instead of it being chosen randomly.
Weien Xu Said:
on July 1, 2008 at 6:21 pm
You should have a life bar for the caveman and you can get money by selling some of the food. you should make it so there are potions to heal yourself and other cavemen. You can also upgrade cavemen with money and buy super cavemen that are stronger than the rest. Lastly Female cavemen.
Pufje Said:
on July 2, 2008 at 7:15 am
as far as I know the health bars where already being put into the second part, see: http://cavemancraig.wordpress.com/2008/06/26/caveman-craig-2-mini-hud/
BTW: I like the new HUD
Paulwe Said:
on July 3, 2008 at 4:47 pm
also it would be awesome if you could BE your cavemen as a way of teaching them.
Pufje Said:
on July 3, 2008 at 8:43 pm
remember the unlockable minigame with the dinosaur? how about more minigames with all of the different dinosaurs in the game xD variation is alsways positive in a game
Jen Said:
on July 4, 2008 at 12:46 am
Version 1.5 is still on the easy side, though I did like the enemies arriving earlier in the game. Enemies that are more challenging would be nice. Maybe with the new dinos you could implement some different attack methods (pit traps, for example) rather than only using rocks.
On the other hand, I think you should place a limit on the number of enemy ‘groups’ that can be onscreen at the same time. It seems to be random now, which can lead to two undesirable things: periods of inactivity and unreasonable numbers of enemies onscreen. For example, I once saw a t-rex, an enemy tribe, a triceratops, and ~3 velociraptors all at once (but survived
).
While packs of velociraptors are fun, having too many enemies onscreen usually means that almost all of the gatherers will die and that’s not so fun. I think that the quality of an enemy, not the quantity, is what really sets the difficulty of a game and I look forward to seeing the new dinos in CC2.
Again, some added depth would only help the game; after reaching about 10 hunters, 4 gatherers, and 5 preparers, it seems there isn’t much else to do. Some more unlockable content could really help with that. Tutorial rewards are a good step in this direction, and it would be nice to see more of them.
cal Said:
on July 4, 2008 at 5:23 pm
Loving the original game. BUT, like many people have said on this website, there is just so much you can do with it! However, back to the point. It would help if craig had more of a part in the game. Once you set up your infrastructure (gatherers, preparers and hunters) There’s not a lot for craig to do other than try to push your cavemen further (entailing learning objects being stolen, e.g corpses and meat to prepare.) Maybe more modes could be implemented to increase playability. A story mode for example, travelling the land, establishing caves and havesting those never-ending dinos! Or maybe survival, a set number of resources and see how long you last. Which brings me to another point, ignoring the rest of the gameplay, what is the point of the food!? There’s no danger of starvation
! And finally, maybe some sort of currency to buy upgrades for cavemen, the cave etc. Other than that, I’d simply be parroting others’ ideas. Sorry for being somewhat long-winded. Hope you consider these ideas, and most importantly, KEEP UP THE GOOD WORK! :p
Silver Said:
on July 6, 2008 at 2:06 pm
- Crude Spears, handy for larger animals.
- Sabre tooth tigers, also mountable.
- Crude defensive works, traps, walls, pits, spikes, doors.
- Archers, like stated before, but place able on top of the cave, these can defend and scout for threats comming from afar.
- Wounded Cavemen retreat to heal at a campfire and eat some food
But IMHO, most important, allow new minions to learn from others Cavemen aswell.
Zach Said:
on July 7, 2008 at 12:53 am
Sorry if any of these have been said:
-A build menu and weapon menu
-Health Bar for dinosaurs
-I’ve said this before but i’ma say it again, different diffucullty levels
The Mini hud is awesome
And i was wondering if you switch windows( alt+tab) does the game automatically pause
Thanls for one of they best game maker games and possibly best rts
Zach Said:
on July 7, 2008 at 12:57 am
Sorry i forget but this was meant to be put on my other comment
Could you give me all the versions because i wanna play through the versions
Please email me thoughs hope you like the comments
Zach Said:
on July 7, 2008 at 1:04 am
Hoplefully i’m not being to annoying with so much comments but i hasve more info on the Build and weapon menu
You could have the currency be food and right near the food bar it has like maybe Food:200/400 and then the food bar
A level one doesn’t have any weapons
And a level two hunter can have like a Basic arrow and a wood club
Then a level three has like a arrows that have stone arrowheads and clubs have Stone
I promise i won’t be posting any time soon
Zach Said:
on July 7, 2008 at 5:13 am
I know no one has agreed to my Weapon/Build menu but here is a list of stuff that i hope you guys put in
I’m hoping the currency will be the food you prepare so im going to so im going to use a scale 1 being has if you had no food and Very close to getting a nother caveman available
-V 1.0
Weapon List
-2 Food Basic Club
for one hunter
-6 Basic Club
for all hunters
-5 Food Stone Club
For one hunter
-9 Food Stone Club
For all hunter
-1 Food Bow
For one hunter
-2 Food Bow
For all hunter
-5 Food Wood Arrow
For all hunter
-9 Food Stone Arrow
For all hunter
I’ll do build menu tommorow
I hope you like and i will update
Zach Said:
on July 7, 2008 at 6:47 pm
This is V 1.0 of my Build menu. I will use the same fundamentals my weapon list did but the one other thing is that I’ll say when it unlocks and ill say by how much dino’s you’ve killed. And i made a typo i mean to say and 10 is Very close to getting a nother caveman available
Build menu
V 1.0
-4 Food Small Spit
Cooks those dino’s that run around
Unlock able after 35 dino kill’s
-5 Food Large Spit
Cooks everything besides T-rexs and rhinecorous and thoughs dino’s that don’t attack you
100 Kills
-7 Food Wagon
One Gathers get a wagon that can pick up 4 dinos
70 Kills
-8 Food Wagon
All gathers get a wagon to pick up 4 dinos
100 Kills
-8 Food Big wagon
For one Gather. Can pick up either 2 big dino’s or 5 small dino’s
150 kills
-10 Food Big Wagon
For all gather. Same affect has above
300 kills.
Ok thats it for the build menu
I will be updating and i hope you enjoy
Zach Said:
on July 7, 2008 at 9:58 pm
Ok it’s me and i’m back with a big list of stuff
First
V 1.1 Build Menu
Zach Said:
on July 7, 2008 at 10:03 pm
Oops sorry about the above reply but i’ll continue from there
-8 Food School
Assign someone to teach there and then newcomers automatically know everything
75 kills
-5 Food Target
Just like in actually game
150 kills
-7 Food Net
Carries T-rex and rhino
500 kills
Now that that’s done I have a bug to report. All the cavemen names are 0
And a suggestion
Have a button to make gathers stop gathering so when the T-rex comes it’s not a problem
Thanks a good luck
Rhys Andrews Said:
on July 8, 2008 at 7:40 am
Zach… While I appreciate your desire to help out, these ‘build menus’ and the like are things Tim and I do as the designers. You seem to have taken a role onto yourself to develop an in-depth analysis of your own suggestion which is not even likely to be implemented.
If you look at the suggestions in the list, it’s as simple as “Cavemen level up” or “Cavemen can replant bushes”. While most people have left one comment, you’ve left about 6. And didn’t you say “I promise i won’t be posting again soon” only to post again in 4 hours?
To answer some of your questions – Yes, CC1 freezes when you lose focus. The 0 on the cavemen’s heads means you didn’t extract all the files properly, make sure all the files are extracted into the same directory – especially ‘names.dat’.
Regards
cal Said:
on July 15, 2008 at 7:51 pm
Back again! And I’m driving myself crazy waiting for the new game. But I suppose a quality game takes a lot of time, and I would’nt want it any other way. I was wondering, maybe implementing more of a “boss” fight, e.g. Some sort of Giant dino in the lake ( If there is a lake of course) and you must defeat it to gain access to the next area. I’ve also heard a whisper of a comment about a school. That would be the icing on the cake. Maybe a way of really immersing the player in caveman training. Or maybe a way to showcase the new features in Caveman craig 2 to players new and old. It would feel much more a part of the game than a pop-up with the tutorial guy. Of course you could set a plethora of minigames in the “school” to squeeze that extra bit out of the game. And the erm…. Rocky situation with build menus. Maybe a refined and revised reward/upgrade system could be implemented? And what I have noticed with the original game is that it is boring once you get through the novelties. What you would need to solve this would be more of a structure to the game or minigames or both. Thnx for your time, and that’s it from me for a while I hope.
Paulwe Said:
on July 29, 2008 at 12:55 am
I wanted custom caveman names, but they aren’t listed.
prinskaj Said:
on August 1, 2008 at 12:06 pm
learn to ride big dinosaurs.
Wall and a tower to place hunters in.
Puresowns Said:
on August 15, 2008 at 11:19 pm
I’d like to see speed upgrades for Craig, as it’s a pain getting to things quickly, like raptors, when they are clear across the map, and it takes almost a full minute to go cross map as he is.
hiro Said:
on August 17, 2008 at 5:25 pm
I think it would be good if you could teach gatherers to defend themselves.
I had 21 hunters 12 preparers and 4 gatherers.
Also, aiming rocks would be nice
and turrets on your cave.
Destroyer13 Said:
on September 20, 2008 at 8:49 am
I think that it would be a great idea of having one shield of cavemen. I mean that when you have a credit to make a caveman, there will me only one shield of one caveman and then you will choose what to learn them, for example to learn them kill dinosaurs and bring them to the cave, or bring dinosaurs in the cave and prepare their meat. But each caveman will be able to learn only two abilities
Meredith Dixon Said:
on November 12, 2008 at 2:49 am
I really wish there were a way to customize the keys used in SE. The idea of being able to rest your right hand by using your left on letter keys is a very good one, but I use the Dvorak keyboard. That means that, for instance, “W” and “S” are both right-handed keys, and “D” is in the middle of the keyboard and very hard to hit in a hurry. Only the “A” is the same.
UnrealDiego Said:
on April 15, 2009 at 3:26 am
I missed one thing when i played CavemanCraig: Why are you just able to stay in a dirty cave? I would like to have cave upgrades (Maybe you can build them -> Wood/Stone is needed -> Woodman and Stoneman blablablablub)
upgrades could be:
- Advanced fireplace (Roast bigger dinosaurs)
- Bigger stockpile (Yeah there should be a limit of max berries and dinosaurs corpses)
- Wall/Door (Hide in your cave to stop other clans attack you. But the Door should be destroyable, so it wouldnt be that easy. Not like in Cavemancraig 1.4.1, where the statue blocks everything)
- Some kind of Turret, maybe upgradeable (Throws stones, then spears……)
Also i would like to see some research: (-> Train scientists, as more as faster the research) Possible researches could be:
- Better throwing (Hunter throw the stones more exactly)
- Armour (Woodarmour or shields for Hunter for defending)
- Increase Gathers speed (They move faster)
- Increase Prepares speed (They prepare faster)
- Spears, Bows, (<- you need wood and stone for that) Rocketlauncher (joke…. -.-)
- faster training (Caveman train faster)
grimmjow Said:
on April 15, 2009 at 5:48 pm
IDEAS
UPGRADE SYSTEM:
An upgrade system allows Craig to buy upgrades to boost his caves performance. To buy an upgrade the player presses SPACE BAR to bring up the upgrade menu and from there he/she chooses their upgrades. Upgrades are bought by Upgrade tokens which are earned every progress level.
CAVE UPGRADES:
These upgrades are for Craig’s Cave. Here are a few examples:
Small carcass pit – Quickly prepares carcasses automatically (can hold one carcass at a time)
Unlocked at the start of the game
1 Upgrade Token
Large carcass pit – Quickly prepare carcasses automatically (can hold three carcasses at a time)
Unlocked when Small Carcass pit is bought
2 Upgrade Token
Cave expansion Level 1 – Expands the cave allowing more food to be kept in the cave
Unlocked at the start of the game
3 Upgrade Tokens
Cave expansion Level 2 – Expands the cave to Level 2 allowing even more food to be kept in the cave
Unlocked when Cave Expansion Level 1 is bought
3 Upgrade Tokens
and etc.
Cave expansion Level 3 – Expands the cave to Level 3 allowing tons more food to be kept in the cave
Unlocked when Cave Expansion Level 2 is bought
3 Upgrade Tokens
CAVEMAN UPGRADES:
This upgrades your cavemen. Here is a few examples:
+2 Strength – Hunters will be able to take down raptors more easily, gatherers will be able to hold 2 carcasses at once
1 Upgrade Token
+2 Speed – Hunters, Preparers and gatherers will be able to work x2 as fast
1 Upgrade Token
+2 Skill – Preparers can prepare better carcasses improving your progress
1 Upgrade Token
Lanterns – Hunters and Gatherers will be equipped with lanterns to help them see at night.
1 Upgrade Token
Craig Rider – Craig is mounted on a small raptor to move quicker along the map
1 Upgrade Token
Dino Rider – Craig is mounted on a large raptor to move even quicker along the map
2 Upgrade Token
Stone Axe – Preparers can use a stone axe to speed up preparation time
Stone Hammer – Builders (see below) can use the stone hammer to speed up building times
NEW!!! CAVEMEN TYPES:
Wood cutter
Chops wood for use in preparation but is not compulsory and also torches for gatherers and hunters at night
Wears green clothes
How does Craig do it? Near a tree the player holds down the down arrow key to chop down the tree.
Worth 1 caveman token
Builder
Builds automatic upgrades or contraptions
Wears dark blue clothes
How does Craig do it? The player brings up the upgrade the menu by pressing the SPACE BAR and then goes into the build tab.
Worth 2 caveman tokens
Here are just some of my ideas
Nezinu Said:
on April 29, 2009 at 12:56 am
is there going to be Caveman Craig 2 ?
FAKA Said:
on May 6, 2009 at 12:25 am
yes
William Marmont Said:
on May 12, 2009 at 3:03 am
Well, today has been exciting. I googled my name and it came up with my post on this site. I began reading the suggestions board. I’ve been reading comments that promise that there won’t be a post for a while, yet they post 4 hours later. Zach , do you live in a messed up portion of the space time continuam? I have also see parroting of suggestions, and on top of that: Is there gonna be a CC2? Duh, this is a message board for CC2! Sorry for shouting. see ya. BTW this is a great game, you guys should be game designers for a large company, rhys and tim. Or start your own.
Dapwner Said:
on May 13, 2009 at 4:04 am
Yeah;
Different weapons and that all great, but if they producers (rhys and Tim) even do consider these suggestions, it will be hard won’t it it will take them a loooong time.. Anyway i have been brainstorming (at school in a boring lesson, lol) anyway how about more skills like woodcutting like that other guy suggested.
Suggestions:
Could you make the T-Rex more manouverable, like it just doesn’t stay at the side of the map :/.
and something like wooden clubs; (after rocks could the gatherers collect stone rocks and like put them in a pile in the middle of the field like so the hunters have to back there and refill they maybe hold 5 rocks at a time)…
Instead of just berries could you make blueberries, just make the red berrie pile smaller so you can fit two in and maybe blueberries are a bonus after a while..? Thats my suggestions, oh and yes Rhys Andrews, you don’t really post much can you keep us a little more informed
Dapwner,out.
Brad Said:
on May 16, 2009 at 10:11 am
Woah, I just got the SE and it so beats the origanal.
Here are my suggestions:
-A leveling system for hunters… In this way, after a caveman has killed so many dinos, his level goes up, and this will improve his attacking.
-After time an Icon will appear over a hunters head indicating that he needs sleep. After clicking it, he’ll go to sleep until he regularly wakes up, or if someone is under attack. If he doesn’t get sleep, his accuracy, and possibly his attack will graduly decrease.
-Have the ability to attack other tribes, and take over their land.
-Diffuculty levels
-(This may go against the title ”CAVEMAN’Craig’) The ability to advance in ages such as: Stone Age to Iron Age to Dark Age to Fuedal Age… That type of thing.
-If you do a great deed, like obliterating a tribe, and taking their land, you get a free special unit like: Hero Cubb Crud, or King Cubb Crud. They might be armed with a crude javlin or spear, and have twice the attack as a regular hunter, this may also be just a regular, yet rare bonus for killing 220 raptors or something.
Vinicius Said:
on May 23, 2009 at 9:40 am
as I posted this on the wrong page…
-> Underground tunnels to enlarge food compartment – Diggers – digging limit or the whole thing falls apart, insta-death, chaos and stuff
* Player’s important choice:
This -> Cannibalism : that’s right! eat the unlucky tribe enemies with no mercy – or condiments!
or this ->Stone Age Red Cross : Preparers, after gameplay years of slicing and cutting meat experience ( or ten minutes playing ) have gathered enough acknowledge of the human body and can now be taught by Craig onto how to heal injured cavemen, as well as nearly-dead cavemen from enemy tribes, who after being treated by female and sexy nurses ( in the case ugly one-eyed preparers, remember, they just had a near-death experience – and have never seen a woman before, neither in older versions of the game) decide to become part of your tribe and can become any type of caveman of your choice!
*back to the point… if you eat or heal an enemy caveman, you have chosen your fate, and can no longer change your mind – neighbor tribes will be aware of that kind of behavior, which will define their attitudes about it, shall they not attack you anymore and become happy friends =D or kinda declare war to you on a non-stop killing until they are done with you.
thanks for the good job guys and srry about the big post and unfunny jokes about the one-eyed chicks.. (very charming by the way)
??? Said:
on May 25, 2009 at 8:06 am
I have SE, have to say, definatly beats the original.
Once you get your technique though, the game gets old real fast, because the tutorial guy doesn’t give you anything new after you’ve killed lots of dinos. I’ve gotten everything, as in, I’ve killed over 25 T-rexs. And it’s really easy.
PROBLEMS:
Firstly, the kill counter for when you get updates is set up wrong. I have to kill 1001 green dinos (for example) to get the prize for killing 1000.
Also, gatherers and preparers should have a dodge action/command built in, because they always die in stampedes.
As I said before, an extension of the gameplay would be nice, but it looks like you guys are already well on your way to that.
QWERTY Said:
on May 25, 2009 at 11:12 am
I’m not sure about a leveling thing but maybe unlocking new cavemen
You start off with your regular cavemen
Then you can unlock another version of the cavemen
Hunter who throws rocks Hunter who hits with a club
Gatherer who grabs small dinos Gatherer group who grab huge dinos
Preparer who prepares Trainer who trains other cavemen
The second hunter could be unlocked at 10 hunters or maybe the rock is the second hunter
Gatherer bonus comes at first triceretops
The trainer comes at maybe 50 cavemen
Add a time system not like real time but just put a day night thing
After about an hour or a goal is reached in the game you can open a map and choose to head to another place to go to
That way you can have different terrains
After about every 4 areas there is a 5th place where another tribe of cavemen stay
For some kind of boss battle maybe add a Trex with alot of Velocirapters coming out of the side
Another thing about Trexes is that if enemy cavemen are in the room with a Trex there also make them attack the Trex
Brad Said:
on May 29, 2009 at 12:17 pm
Plus, I found a glitch… when you get sprayed by the Dipholosarous (I cant spell very well), if you get sprayed again when you’re standing up… you or your hunter stands up, and lays back down as if he got sprayed… then he stands up… and this repeats over and over again… It looks like he’s banging his head on the ground… Please fix that…. plus, I have like five different errors saved on my desktop labeled ‘game_errors’.
Right now… the first thing that naturally comes to my mind as a bonus… is a time traveler… possibly armed with a shotgun, or an AK47, that type of thing… Please respond back… and thanks again.
Jonathan Said:
on May 30, 2009 at 11:44 am
I think there should be rideable dinosaurs, different seasons, and different breeds of people. For example, you could ride on an animal to get there at a faster rate. Different seasons could allow different possibilities. These possibilities are farming during all seasons but winter, different animals at different seasons, such as a surplus of mammoth or saber toothed tigers during winter and a surplus of raptors during spring or summer. (There would be different crops for different seasons. Different breeds of cavemen such as brutes, which would be all muscle and super huge. Also assassins, which could kill easily and stealthily during the night.
Also, there should be mining or something so you can do more than just kill other tribes, but instead, also be able to befriend with gifts and trading. One more thing. There should be weapons. Not just rocks. As you progress you should be able to get better weapons. You start with rocks, then you get a club, eventually, or a stick, all the way to the point where you get tiny bombs or something. Keep it in mind Rhys and Tim.
Jonathan Said:
on May 30, 2009 at 11:21 pm
I don’t know how often Rhys Andrews and Tim get on, but please take the time to see my comment/ suggestions above. Some might be worthwhile… while some might seem a little over… But take the time, guys. I mean, hey, some might seem sorta good.
Regards
Brad Said:
on May 31, 2009 at 1:15 pm
Last… you NEED a Multiplayer.
You could play with up to 4 or 8 people or maybe even 1 on 1 if you must… Everyone would make their own independant civilization. People could travel to difrent areas, and take over other peoples land, or become allies with one-another and work together to take over the most land.
And in addtion to that… I think crude turrents that would be used as add-ons to your cave would also be really cool.
Regards
Jonathan Said:
on June 4, 2009 at 10:08 am
To Brad’s comment… there may be some slow movement if the game is multiplayer, and also, how’d you hook up with someone you wanted to go against? Would you just let the dudes who made the game just create an infinantly giant world where you non- stop running ’till you reach your friend?
Regards
Brad Said:
on June 10, 2009 at 11:34 am
lol, uhh… no.
I mean… if there were a world map you could open up during gameplay, to travel to new areas… your freind could be somewhere else on the map. And If you were to go there… You would appear in his village. That little hook up thing… Actually there is a tutorial on how to play with someone else on the other computer… but to get it to run smoothly… I didn’t think about that.
Noob Said:
on June 1, 2009 at 8:06 pm
You could make that you can upgrade age
For example
1.Age of Cavemans
2.Age of tehnologies
3.Civilization Age
In evry age you get some new cavemans and new dinosaurs
Andrew Said:
on June 2, 2009 at 8:31 am
Plus, are you sure you don’t mean
-Stone Age
-Tool Age
-Castle Age
Because If so, that’s a really good idea I think… But actually, Brad just said that.
Noob Said:
on June 5, 2009 at 8:10 pm
I mean add ages You can call them as you want i just said that for example
Noob Said:
on June 1, 2009 at 8:09 pm
Best suggestion Make caveman craig2 freeware
Andrew Said:
on June 2, 2009 at 8:28 am
Ew… Here’s an idea… Natural Disasters (i.e. Floods, or Tonadoes)
I noticed the game keeps getting better through the series. Are you ever planing of putting a version of Caveman Craig in the stores in the future?
Radzinsky Said:
on June 6, 2009 at 5:39 am
Pterodactyls are already listed, but I must say that I have a suggestion on how to use them.
Perhaps pteranodons (that’s the species featured in JP3) could come out of the sky and grab a caveman. He would stay there for a few seconds, struggling to get free; this is the time when all the cavemen throw rocks to kill the pterodactyl. If they are unsuccessful, then the pterodactyl will fly off and the caveman will die.
Or perhaps, you could use the pterodactyl as a bonus, something like a “pterodactyl air raid,” where the pterodactyls fly and drop bombs or something like that on all the present dinosaurs.
Vinicius Said:
on June 6, 2009 at 8:50 am
to enhance the pterodactyl concept, a sporadic attack of one of those, like T-Rex attacks, would make a nice addition.
Andrew Said:
on June 15, 2009 at 4:29 am
Here’s another suggestion:
If you have a multi-player, the ability to trade with your freinds would be nice… for example:
“I’ll trade you my pet dinosuar, and my training target for your Turrent or for the Tutorial Guy with the big rock.”
Plus, how far away are you from an end product? Sorry, i’m being a little to impatient, but I can’t wait!
Regards
Andrew Said:
on June 19, 2009 at 12:57 pm
Sorry, for continuously posting but… I was thinking that this could help in a strategy game like this: You could click and drag a box over cavemen to select them, and then click on a dino to send all the selected cavemen to ignore the others and attack that selected dino, until it is killed.
QWERTY Said:
on June 21, 2009 at 3:49 am
yeah maybe something like that
except i dont like the clicking part
maybe just o up to a couple hunters and press a button maybe space and then you can click on a dino or drop them near a dino
adds a challenge
then you can add terrain
like mountains so you have to face different dinos
how about on each map there are two caves
you have one of the caves and then you can develop the tribe to atack the other cave
Andrew Said:
on June 23, 2009 at 12:59 am
I just thought of a bonus idea:
… The Tutorial Guy would send his best caveman over to help you.
He’d wear that cloth shirt like your cavemen do, but he’d also wear wood strapped onto his back, and alittle on his arms and legs to make ‘em twice as hard to kill. And would be equipped with either crude throwing knives (which have been used in the stone ages) or a crude javlin which both of them would be twice as powerful as a rock.
Regards
QWERTY Said:
on June 23, 2009 at 12:44 pm
Why not let the tutriol guy give you just different caveman jobs
so like you start off with basic cavemen and then you can make more different and varried ones
it could be something like this
H= Hunter G=Gatherer P=Preparer T=Trainer S=Special
H=HT or SH
G=GT or SG
P=PT or SP
Specials can do things the older version couldn’t do
Though they take two Caveman Points
SH= Have slingshots so the rocks move faster and are more powerful
SG= Can be a team of two G that can pull Triceratops
Maybe a SSG can be made to pick up T REXES
Can not pick up smaller ones
SP= They can either prepare poisenos plants that were not edible before , plant berry bushes, build, heal.
To unlock the specials you have to use about 3 – 5 caveman points and then you can start training a new job.
To unlock the trainers you have to have to already have a completly trained caveman and then pick him or her up while training another caveman. You should have to train about 3 caveman at least to create a trainer.
Another way to make a special is to combine cavemen
like Train a hunter to prepare.
So while the trainer trains one preparer it can teach the preparer to defend so there would be a new job called defender where a couple of cavemen stays in front of the cave and throws rocks if anything comes to near.
QWERTY Said:
on June 23, 2009 at 12:46 pm
Another way to make a special is to combine cavemen
like Train a hunter to prepare.
I mean while holding a fully trained hunter you can train preparers.
Jazza4Lyf Said:
on June 27, 2009 at 11:05 pm
I think when carnivorous dinosaurs attack tribe members that are off screen, an image of the dinosaur should appear on the side of the screen with a number underneath (representing distance in feet or such) so you don’t walk in the opposite direction trying to figure out where your poor caveman is dying!
QWERTY Said:
on June 28, 2009 at 12:28 am
or maybe dont do that
but make that an upgrade
dino tracker
like an arrow comes out of nowhere to show the nearest small dino
adam Said:
on July 26, 2009 at 6:09 am
i am a fan of Caveman and i want Caveman Craig: Special Edition
but im pour so i came hear to ask you if you can give me a free download
Rhys Andrews Said:
on July 26, 2009 at 1:11 pm
You are using the internet from home, yes ?
If you can afford the internet, you can certainly afford a game worth $5.
And if not, maybe you should prioritise some more basic needs like food and shelter. If you have nothing left over, that’s too bad – I am charitable but Caveman Craig: SE is not a basic need.
adam Said:
on July 27, 2009 at 4:06 am
well i am at a frinds house right now and i asked my mom and she cant so
ZXCVBNMASDFGHJKLQWERTYUIOP Said:
on July 27, 2009 at 7:59 am
he wont give you a free special edition
well at least i think
since you dont really need it
its just like normal caveman craig but with extra stuff
i bet caveman craig two will be way better and since it isnt in a competition it will be updated sometimes
well at least i think
Rhys Andrews Said:
on July 27, 2009 at 8:07 am
@Adam
If you’re at a friends house, then surely you’d have discovered Caveman Craig at his house too. So if you really want it, why don’t you get him to buy it, considering you’ll be playing it on his computer and using his bandwidth? That is, if you’re telling the truth.
@ZXC (etc)
There is no need for me to update Caveman Craig, it’s a completed game. The competition has no effect.
But definitely, if you can, Adam, I would save up for Caveman Craig 2 – you will enjoy it much more.
ZXCVBNMASDFGHJKLQWERTYUIOP Said:
on July 28, 2009 at 2:06 pm
no i mean
unlike the first caveman craig
when it was entered into a competition
you could not update
but now you can fix any glitches if there are any
IF we find any
also
i can just be called QWERTY
Rhys Andrews Said:
on July 28, 2009 at 2:59 pm
@QWERTY
I can still update Caveman Craig. I just couldn’t for a month or so while the competition was on.
ZXCVBNMASDFGHJKLQWERTYUIOP Said:
on August 13, 2009 at 2:49 pm
If you are adding health can you make cavemen get sick?
Only when they are in the rain and fight too much
Andrew Said:
on August 24, 2009 at 7:02 am
I actually like that idea alot. You’d have to order him back to the cave so the other cavemen can heal him.
The way i’m picturing this from what you’re saying is:
Very rarely, a caveman would get infected after time. Then there would be a green glow around him, or even on him indicating that he’s sick. And if he doesn’t get treated by a gatherer in time he’ll die.
And my gatherers keep dying when I play, so, I think that would add a great level of diffuculty/peril on the player.
Great idea!
Andrew Said:
on August 21, 2009 at 12:06 pm
I just got 2 ideas.
1- Setting Traps. You could set up a gate in front of your base, and when rival cavemen walk through the gate a bucket of stones falls on them dealing moderate damage.
2- Gaining alliances. By opening up a map you could click on a civilization, and go attack the enemy. And as soon as you’ve killed all but two enemy hunters. They join your civilization. So by defeating an enemy civilization, you’ll get those cavemen that joined your side, and more propery to extend your village.
Please right back,
Regards
ZXCVBNMASDFGHJKLQWERTYUIOP Said:
on August 29, 2009 at 9:41 am
or you can just fight rival caveman
and there should be a way they will surrender
once you kill most of them they will give up
another thing that should be added is competition
like an enemy caveman tribe will have a couple of hunters gatherers and preparers so it can be harder to hunt
also instead of having a basic level of just hunt and build up tribe to beat the other tribe
add some variety
dinosaur bosses
this would best to keep people wanting more
like a dinosausr with armor
it would run through all your hunters on foot
you would need make cavemen riding dinos to take it out
but then it would become armadillo style and you need your regular hunters to attack it since rocks wont work against its hard shell you need like knives
T Rexs will walk towards you
they can squish hunters running up to it
so you need hunters that throw rocks
maybe add a way to change where the hunters aim
to the sky to hit flying dinos or maybe to hit trees with fruit to hit them down
or just regular aiming to attack land dinos
wow this is really long
ZXCVBNMASDFGHJKLQWERTYUIOP Said:
on August 29, 2009 at 9:44 am
[quote]or you can just fight rival caveman
and there should be a way they will surrender
once you kill most of them they will give up[/quote]
i almost forgot you should also just kill them all
the rival caveman who joined your side should only work for limited amount of time since they still dont like you
they would have dark red clothes but should get darker and darker each times they are not given sleep or are injured
this could also happen to your caveman you have they will get darker and darker and they can betray you
Andrew Said:
on September 1, 2009 at 7:34 am
I like Qwerty’s idea.
Also, a caveman that can convert units would be nice.
So you could convert enemies, or enemy tribes can convert your units into rivals.
Andrew Said:
on September 2, 2009 at 9:02 am
Also, along with that Idea of setting traps, I thought it would also be nice to advance to iron or something so then you could advance into swords and axes, instead of rocks and bow ‘n’ arrows.
ZXCVBNMASDFGHJKLQWERTYUIOP Said:
on September 3, 2009 at 1:09 pm
that could end the idea
of caveman craig…
he could make a third one called king craig
but i would stay at caveman for now
GreekDestroyer Said:
on September 3, 2009 at 11:39 pm
The ability to make an alliance with other tribes in order to defend yourselves from very powerful dinos, or a swarm of dinos, or even from other tribes would be good.
GreekDestroyer Said:
on September 3, 2009 at 11:46 pm
…As for the idea of Andrew, I totally agree with “ZXCVBNMASDFGHJKLQWERTYUIOP”! However, if they use the idea correctly, they could even make the “Caveman Crag” a very large series. They could even make 5 or 6 games on it until it reaches game by game, the medivial age. But let’s just do not think so far now…
GreekDestroyer Said:
on September 9, 2009 at 5:22 am
If you use the idea of one type of caveman that you learn him 2 abilities, I have here some names that could be of some assistance:
1: defenders – cavemen that have the ability to attack and defend themselves
2: hunters – cavemen that have the ability to attack and bring the dinosaurs to the cave
3: gatherers – cavemen that have the ability to gather food from bushes and bring dinosaurs to the cave
4: trackers – cavemen that have the ability to bring dinosaurs to the cave and defend themselves
5: gardeners – cavemen that have the ability to gather food from bushes and prepare the berries for food
6: preparers – cavemen that have the ability to prepare all kinds of foods
7:butchers – cavemen that have the ability to bring dinosaurs to the cave and prepare their meat for food
I know that it sounds very complicated, but this will allow to players to play the game each one with their own strategies.
I also think that it would be a good idea if any caveman have the ability to defend and be able to learn another two abilities, but the best I believe is to use the above seven choices.
Andrew Said:
on September 10, 2009 at 6:47 am
Honestly, I don’t really like that Idea… I doesnt really add any more to the strategetic possibilites. What they have so far is great. However, the ability to build buildings would be awsome, like towers for Hunters armed with bow ‘n’ arrows can shoot from. Then as a bonus you could get the arrows on fire, but they already have a flaming rock thing so, that’s your desision, Rhys and Tim.
ZXCVBNMASDFGHJKLQWERTYUIOP Said:
on September 14, 2009 at 3:34 am
this could add more stradegy
similiar to the original caevman craig you can send hunters their
but how about adding two extra walkways for cavemen
the original level designs were like this
O are caves
_ are the path
O_________________
but how about
adding some depth into the gameO
___________
O___________
___________
Andrew Said:
on September 14, 2009 at 4:17 am
@ZXCVB…- … I still dont think it adds any strategy at all… Figuring they all have the same things but some are swaped… you’d have more strategy just having to choose if you’d want a hunter preparer or gatherer… One thing that might help that is related to this subjuct is, Monks, so you can convert enemy rivals into your own… but then he’d need to recharge which may take about 30 seconds.
ZXCVBNMASDFGHJKLQWERTYUIOP Said:
on September 14, 2009 at 7:54 am
i dont think there were monks in prehistoric times
why not just lte craig do that job
anyway you need to do something
also how about when teaching cavemen to do something
you can have a training grounds and you can do minigames there to teach them to do their job behind the cave
that coulld be a bonus
when teaching the gatherers you do a berry picking mini game in the training grounds
like hunters aim for the center of a moving target
and preparers
trace the line with your mouse to cut open dinosaurs
those can be minigames to unlock
Andrew Said:
on September 14, 2009 at 12:09 pm
lol, dinosaurs were’nt around in Caveman time either.
Human’s and Dinos never met… we are like thousands of years apart. And the mini game thing would be too annoying having to do a mini-game for all these things. All I’d like to see added is more bonuses, dinoes, and a MULTIPLAYER would be AMAZING!
And maybe another minigame available from the main menu.
ZXCVBNMASDFGHJKLQWERTYUIOP Said:
on September 20, 2009 at 8:43 am
how about you unlock mini games for some speical things you do ingame
like
killing your 50th dino
unlocks dino mini game
T Rex destroys cave
run away from rampaging T Rex mini game
then the trainer games come when you create each job for the first time
Andrew Said:
on September 22, 2009 at 9:01 pm
That’s better, but that idea where practically anything you do will result in a minigame would just be annoying… In my opinion
rhysandrews Said:
on September 14, 2009 at 12:54 pm
@Andrew
Actually, you could very well be wrong.
It’s suggested that dinosaurs are actually a lot younger than we thought – perhaps they lived primarily on islands that humans had not yet migrated to. For instance, a “Behemoth” is described in the Bible on a few occasions and shares a very close resemblance with some species of dinosaur that we thought were extinct millions of years ago.
There’s also been very old cave drawings found of dinosaur-like animals.
Andrew Said:
on September 15, 2009 at 8:25 am
Just because I’m so excited about this game… do you have any idea wheather or not you will have a Multi-player.
GreekDestroyer Said:
on September 25, 2009 at 5:08 am
IF you are going to use the “tame dinosaurs” idea, you could “make” hunters always leave one small green dinosaur in order to tame it if you want and make able only this kind of dinosaur to tame,only by caveman craig
GreekDestroyer Said:
on September 25, 2009 at 5:10 am
And… as for the one type of cavemen, it should be better each caveman be able to learn only two abilities, not more
QWERTY Said:
on September 25, 2009 at 9:24 am
to add more replay factor
make it like freeplay and story mode
story mode you travel through the whole world and create the best caveman tribe ever earning different kinds of cavemen with different tribes also add like special different things with each cave
like new terrain
or a new caveman job
freeplay mode is going to be bassiclly like regular caveman craig but you can unlock different and new cavemen in storymode to use for it
also you unlock mini games and extras with story mode
QWERTY Said:
on September 25, 2009 at 9:26 am
CHANGE THE LAST TWO WORDS TO FREE PLAY
oops
Dapwner Said:
on October 6, 2009 at 5:02 am
Hey,
I have just been looking through, It has been a Long,Long time since I last posted.. But… Yeah The “Dinosaurs are young” Thingy doesn’t stand(or lean
) againest anything correct, These “Cave Drawings” are actuallay big birds/Lizards which were living amongnest these “Aboriginai” (I spelt it correct?? If so correct me :S) Right, Or they might just be a bear… And they weren’t artists so maybe they forgot the hair… :S
Suggestions:
Hmm, Right….. You see The thing is about CC1 was that it got boring, And every game has A end, Now If we look at games like WoW (World Of Warcraft.) and RS (Runescape.) we see that the most thing keeping the player going is leveling, (I see you have that!) and getting money/Getting cool items…. So If you added something like a MMORPG (Like buying/Selling on markets…) You could like buy Wood club… Put a cost then put stupid expensive things like leaf-Incrusted Club See? Now like you would have to BUY Spits and not make them bonuses…. See where I am headed?? It would make the game go on for a lot, Lot LOT more…
Dapwner,Out.
Dapwner Said:
on October 6, 2009 at 5:08 am
By the way….. I just had a quick scroll again… (Yes, The annoyance of Dapwner is kicking in…. See!?!?? Hah!) Right, Anyway my point is that Humans and Cavemen ARE DIFFERENT!!! Cavemen are scavengers, They never had tools, Or anything They lived in caves because for the simple reason being, That they had nowhere else to go. By then These “Cavemen” Had evolved into “Cavemen” They were more like “MonkeyMen” way back like 50,000 Years…. So Aborigini (Way back then….Besides, When I say “Aborigini I mean Prehistory Aborigini”)…. Humans made “Cavemen” extinct because humans wore proper woven clothes, The cavemen were to cold in the winters are died, And the humans Didn’t have instinct, They had their brains, Cavemen Still Had Instinct and died because of it the simple reason being because they followed it and weren’t free minded like humans who could adapt and survive in these extreme situations…. Yes, I like pie. Do you!?!??
Dapwner,Out.
Andrew Said:
on October 16, 2009 at 3:52 am
One EXTREMELY MINOR issue I’m having is with the speed of the Hunters walking. When a dinosaur enters the town everybody instantly walks toward it, and at the same time they’re all moving at the exact same speed as the other. If by any chance could you give them slightly different speeds? It just kind of bugs me.
Plus, when do you think Caveman Craig 2 will be available. Are you having issues or is the project dead or something… cuz nothing happened on this site for a while now.
ZXCVBNMASDFGHJKLQWERTYUIOP Said:
on October 25, 2009 at 10:15 am
oh yeah
also something to help caveman craig be more like a leader besides the blue cloths
give him faster speed
so he can do stuff alot faster
Andrew Said:
on October 26, 2009 at 12:16 am
I like that idea alot, I think Craig should have the ability to command his units, like the universal controls idea.
You could command a group of units to attack a seperate dinosaur, and take the others to attack the other. I just kind of liked that idea.
Andrew Said:
on November 5, 2009 at 1:05 pm
Btw, I just thought of a minor improvement for those who’s speakers are off… If when units are under attack there would be a small warning on the bottom. So then the next time my speakers are off… I’ll be more aware that theres a GIAGANTIC ATTACK coming from offscreen. In addition to the Dino Tracker idea.
Andrew Said:
on November 5, 2009 at 1:09 pm
Now all of a sudden I got this idea for a bonus. As a genius, you might be able to improve it. A ‘Stampede Repelant’ or something that would make it 20% less likely to have a Stampede.
What do you guys think?