Caveman Craig 2 NOW AVAILABLE!

February 29, 2012 at 5:37 pm 15 comments

It is with much pleasure and excitement that we announce the official release of Caveman Craig 2: The Tribes of Boggdrop.

Caveman Craig 2 is a unique strategy game featuring Craig, a tribe leader whose goal is to take over the four tribes of “Boggdrop”. To do this, Craig must buy and train hunters, gatherers, and preparers to grow and protect his tribe.

This unique strategy survival game includes..
• Over 12 dinosaurs, including Velociraptors, Pterodactyls, and the brutal Tyrannosaurus Rex
• 35 “XP rewards” that help defend and grow your tribe or disable your enemy. The XP Rewards include pet dinosaurs, teachers, catapults, and fully trained cavemen.
• A whole new twist on the original Caveman Craig game; conquer the enemy’s territory to win each level!
• Smart cavemen that can sleep, eat, improve their skills (eventually unlocking a special ‘veteran bonus’), and prioritise their tasks.
• New gametypes, dinosaurs, bonuses, achievements, and playable characters that can be unlocked!
• ‘Classic’ mode, where you must build your tribe as large as possible while facing harder and more frequent threats – just like the original Caveman Craig!
• A professional, high quality soundtrack by platinum-selling musician Ricky Garcia

Caveman Craig 2 is available on PC for just $9.99.
Buy it now!
A free playable demo is also available here!
You can also check out our epic game trailer!

And now a note to our fans, followers, and anyone who contributed to us or supported us sometime in the past 4 years…
Thankyou!! Your patience, feedback, and support means so much to us. It’s been a long time coming, we know, and we hope you enjoy playing the game as much as we have enjoyed developing it!

Take care,
Rhys Andrews & Tim Andrews


Entry filed under: Announcement, Caveman Craig 2, Caveman Craig Series.

The Dunes of Zogg Caveman Craig 2 Press Release

15 Comments Add your own

  • 1. Jorge  |  February 29, 2012 at 5:42 pm


  • 2. Pogie4  |  February 29, 2012 at 8:28 pm

    Will this game be free in the future? Just Asking…

  • 3. Amos  |  March 1, 2012 at 7:44 am

    Ah, the day we’ve all been waiting for! So, I preordered, and frankly, I have no idea where to download the game. Should I have received an e-mail with a link? because it seems I have no way of getting it.

    • 4. RhysAndrews  |  March 1, 2012 at 7:45 am

      Hi Amos,
      If you pre-ordered, you would have received an email from me with download instructions (about a week ago..). It was sent to all the emails as they were entered in the order form.

      If you can’t find it, send me an email via


  • 5. Andy  |  March 1, 2012 at 8:04 am

    Wow. Very impressive. The amount of polish that went into this game really shows – smooth animation, professional soundtrack, lighting, etc.

    The gameplay is also a lot more complex and fast-paced than its predecessor. Very nice again. BTW, I don’t know how you managed to have such a complex game running so well, especially considering this was made in Game Maker. Props to your optimization abilities.

    Still…there are some glitches to be found. I had several sound effect loops that wouldn’t stop unless I saved, quit, and reloaded. Also, Neanderthal Neil behaved oddly several times – including dragging a corpse back and forth for no apparently reason.

    I also wish the punishment for dying was more severe.

    I’m not trying to sound too critical. Overally, the game is amazing and well worth purchasing AS IS…but if you could address some of these minor quirks, the game would be perfection.

    • 6. RhysAndrews  |  March 1, 2012 at 8:12 am

      Thanks Andy! That is very helpful and encouraging.
      We did spend a lot of time polishing this game, it was a tedious but rewarding process.

      I’m really pleased you picked up on the optimisation and performance of the game. A lot of research and time went into writing code that worked as efficiently as possible. Resource management was a particularly interesting implementation, and very early on I wrote a non-collision based slope system for the terrain which works fantastically.

      I think for the first level, death isn’t a big issue. In succeeding levels,being temporarily unable to do anything can cripple your tribe or really slow their growth.

      I hope you do decide to buy a copy as I think you will really love it! Thanks again Andy.


  • 7. Andy  |  March 1, 2012 at 8:06 am

    I should add 2 things:
    1. I was playing the demo.
    2. “Overally” is not a word.

  • 8. Amos  |  March 1, 2012 at 8:13 am

    Ok, I am downloading it now. Thanks for your kindness and patience. I don’t know why I didn’t receive the e-mail =( I am eager to see this entire game in action!

  • 9. roc  |  March 1, 2012 at 3:40 pm

    I didn’t get an email either and the password I got when i preordered weeks ago has expired apparently

    • 10. RhysAndrews  |  March 1, 2012 at 10:14 pm

      Hi Roc,
      I’ve sent you an email regarding this – my apologies.
      I think the issue is that the email address you purchased the game with had a capital letter in it where it shouldn’t have. Hopefully the resend has worked, do let me know.


      • 11. Jordan  |  March 2, 2012 at 10:44 am

        I don’t have the email, either. I pre-ordered but I must have deleted the email. Could you possibly send the email again?

  • 12. RhysAndrews  |  March 2, 2012 at 10:57 am

    No problem Jordan – resent.

    • 13. Jordan  |  March 2, 2012 at 11:27 am

      Hmm… I don’t have the email. I checked in spam, but it wasn’t there. What is the title of the email?

  • 15. Jordan  |  March 3, 2012 at 12:06 pm

    I feel a bit embarrassed now, but I have the email. Did you send it again, or was I just being a bit stupid? Super-fun game, by the way.


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