Posts filed under ‘General News’
We’re really happy to announce that our new Parabox website has now been launched, and can be visited here!
We wanted a site that was easier to maintain, and to also put all our eggs in one basket. All our press information, links, games, social integration, and our blog can be found on the same website, now. I’ve spent the past week or so putting this one together and am quite proud with the result.
If you were receiving new blog posts from us by email, you will need to RE-SUBSCRIBE from our new location to continue receiving email notifications. To do this, visit our website and enter your email address in the subscribe box! Thank you so much!
As for THIS blog (cavemancraig.wordpress.com), we will keep it in ‘archive’ mode, indefinitely, which means all the content will remain, but no more content (including comments) can be added. For all the latest news and comments, you should now visit http://www.paraboxgames.com!
Thank you all for your support,
We’re excited to be announcing that Caveman Craig 2 is now available on a large number of portal websites – including i-play, yahoo games, and more. This means that more people get to play our game!
The past couple of weeks have been spent marketing our upcoming Caveman Craig 2 DLC, and preparing the announcements for our next projects. We are also experimenting with Game Maker Studio and coming up with some more game ideas.. as we do!
Nightbear is still in planning stages – it’s the sort of game that really needs to be worked out to the finest detail before it can be put together. I can’t wait to show you some more epic concept art that Tim has come up with, and release some more details on the game!
Our 2nd game announcement is coming soon via our video log, so make sure you subscribe to our youtube channel if you haven’t already! This game will likely be created natively for mobile and desktop platforms, and will include a free version and ‘deluxe version’. BUT SSHH!! I’m not supposed to say anything yet.
Some of you may have noticed that our domains have changed around a little bit. Parabox Games is now running on a dedicated host (rather than sharing a room with Autumnhouse Web Services), and this is a step forward in trying to combine all our sites together. Eventually I hope to migrate this blog into a new version of the Parabox Website, which should be exciting!
We appreciate your support + patience! As a newly-established design team, progress is slow as we are juggling full time jobs and general lifeness. But we love making video games and we hope that one day we will be able to commit more time to it!
Caveman Craig 2 Updates
Any of you who follow us on twitter or facebook will notice that Caveman Craig 2 has had its first couple of patches over the past week.
We have listened very intently to all the feedback thrown at us since CC2’s release and have tried to think up some ways of softening the areas of the game that have sparked criticism. There were also some significant bugs and crashes we had to get fixed up.
v1.06 fixed a crash that occurred for a lot of first time players. It basically caused the game to completely break if you had closed it before entering your profile name during its first run.
We also added a new use for flaming rocks – they can set checkpoints on fire, weakening their structure. We have heard your frustrations in trying to single handedly stone checkpoints and believe this use (and some others – try using meteor strikes or some other rewards) encourages experimentation when bringing down checkpoints.
v1.07 was more of a bug patch. We fixed two issues relating to the final challenge, that were involved in 80-100% of the bug reports relating to that level. 2 more bug fixes will avoid rare crashes usually involving rival cavemen (classic mode) and pet dinosaurs. Finally, I reversed a little booboo I made in the ‘application’ version of v1.06 (so if you downloaded the PATCH version of v1.06, this booboo was not present).
Desura users have their game automatically updated (application version). New buyers will automatically get the newest application version. Anyone else needs to download the patch files (just a few KB) and put it in their patch folder where they installed CC2. This means your application version is earlier, but your patched version brings it up to date for as long as the patches are in your patch folder.
I actually think these patches resolve most of the oustanding issues in CC2. But don’t hesitate to contact us if you notice any more, particularly game crashes!
Game Maker Studio
Rather excitingly, our good friends at YoYo Games have released GameMaker Studio. This software will allow us to easily create games for other operating systems – Mac OS X, iOS, and browser games (HTML5).
There have been some drastic changes in the software, however, and I need to go through a lot of feasibility tests to see what can be done with our existing projects – namely Caveman Craig 2. Most of you know our intention was to release Caveman Craig 2 on Mac OS X and later mobile. This is still the case but it is possible that porting CC2 to Mac OS X and iOS will be a very difficult task.
We expect to be developing our next three projects on GameMaker Studio. I like to think we try our best to embrace change!
Tim and I have a LOT planned! With Caveman Craig, with Parabox, with our 2 unannounced and 1 announced new projects.. and it’s just such a shame that we can’t share much of it with you 😉
We are both very busy in our personal lives and at this point, Parabox is still an after hours job! But your continued support and funding by buying Caveman Craig 2 and recommending it to your friends is inching us further!
Many thanks to everyone who contributed to the IUP bundle! We didn’t get anywhere near our target, but I still considered it a success! The money we earned will be going straight into continued development of Caveman Craig 2 DLC and porting the game to other platforms. I imagine this will include licensing Game Maker: Studio, Apple developer, and so on. We really hope that the impact of your contributions reach fruition soon.
Caveman Craig 2
We are in talks with other distribution/processor platforms (like Desura and BMT Micro) to have Caveman Craig 2 and SE published in other places soon.
We are also dipping our feet in a number of potential DLC opportunities for Caveman Craig 2, but have not come to a decision as to which is most important, just yet.
If you still haven’t experienced the special edition of the original Caveman Craig, we have just released it on Indievania, with a 50% introductory discount! Even if you have bought the game, consider giving the game an honest vote and comment if you have an account with Indievania!
Since returning home after a fantastic trip to Norway, I have been very busy getting some necessary work out of the way.. it’s short term pain, long term gain – I am freeing up more of my time to become more committed to our upcoming projects. I’m sure you can tell I’m in a rush by the briefness of this blog entry!
Nightbear is still in conceptual stages. It is a very “tight” game, every detail really needs to be sorted out before it gets put together. But check out Tim’s conceptual drawing of our teddy hero! Let us know what you think of him 🙂
One month ago, we released Caveman Craig 2 to pre-orderers. It has been a really exciting month for us! Just a couple of days ago, we also released the game on Desura, a popular steam-like distribution platform.
Marketing the game has been almost a 2nd full time job for me, constantly contacting press and remaining active on a number of communities.
It has been a lot of fun partaking in interviews, organising reviews, networking with other developers, and talking to potential distributors.
We are starting to see all this time paying off but there’s no end in sight yet! Not to mention all the exciting downloadable content we could prepare for Caveman Craig, and porting the game to other platforms!
BUT, we must move forward, too! Tim and I have been sorting through our long list of ideas for future projects and trying to add some meat to them to get a picture of what path we should take. We are coming close to announcing our next project(s) and establishing a development video log for you all to subscribe to so that you can follow our progress! We may even have a special character for you to meet…
In other news, it’s my joy to announce that Joe Hubert, lead programmer of Epic Vessel Games and organiser behind the Indie Underdog Pack, is now working with Parabox Games as our manager of marketing (Note to Tim: make Joe a caveman avatar). He’ll act as an adviser, organiser, scout and to some degree spokesperson for all things relating to distributing and marketing our games. His role will grow and become more clear over the coming weeks and months. And as a programmer and game designer himself, who knows what fun collaboration opportunities might arise!
And now for something REALLY cool (sorry about the blurry picture)! This tasty model of Craig was created out of chocolate by cake designers Flour Child Creations! Isn’t it incredible? And it probably has more brains than most cavemen, too! We’ll try to get something a bit higher-res soon.
Tim here, just poking my head in to say “Hi!” and “Thanks for the support!” Caveman Craig 2 has been getting some great exposure and some very generous reviews. Nice to hear people speaking highly of my graphic/animation work!
I want to remind you all to check out the following:
Free Caveman Craig 2 Demo: Click Here
Buy Caveman Craig 2 HERE!
Support indie game development and get 6 games for $5: Click Here
We’ll have more news in the coming weeks, and some announcements on new games and content we would like to develop. Stay tuned!
In just over 9 hours, Parabox Games, Joe Hubert of Epic Vessel Games, and 4 other developers will be releasing the first “Indie Underdog Pack” bundle, featuring Caveman Craig: SE and 5 other brilliant indie games!
For those who are unfamiliar with bundles such as the Humble Bundle or The Indie Gala, indie bundles are seriously good value and are usually designed to support good causes and celebrate the little men of game design!
IUP is designed to support further development for the developers behind available games. For us, you would be supporting porting CC2 to Mac, iOS, and Android. You’ll also be helping us expose CC2 to the world and begin development on our next projects (Which are yet to be announced!)
For just $5 (that’s the same price as CC:SE on its own!) or more, you get CC:SE and 5 other games! Contribute more to this great cause and you’ll get a number of other benefits.
Even if you already own CC:SE, $5 is still great value for the other games!
WATCH THIS SPACE!